6. 1. 2026

21. Age does not limit virtual reality acceptance in subacute stroke rehabilitation – a secondary analysis

The intersection of aging demographics and technological innovation in healthcare presents important challenges for rehabilitation medicine. As stroke incidence increases with age and virtual reality (VR) becomes a promising neurorehabilitation tool, concerns about digital literacy in seniors have raised doubts about its broader applicability [1]. To clarify this issue, we performed a secondary analysis examining whether age influences acceptance, satisfaction, and tolerance of VR rehabilitation among subacute ischemic stroke patients.

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